Hiển thị các bài đăng có nhãn 1969 Comics. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn 1969 Comics. Hiển thị tất cả bài đăng

Chủ Nhật, 26 tháng 2, 2012

Showcase #83: Here Comes Bernie

The second issue of the Nightmaster Showcase trial featured the art of Bernie Wrightson, who had just started his comic book career a month or so earlier.  Wrightson's style was obviously heavily influenced by Frank Frazetta, which made him particularly suited for the genre. Frazetta's magnificent illustrations had covered the recent Conan series of books published by Lancer/Ace.

 The story takes up where the previous one left off.  Having learned the passwords from the Ice Witch, Nightmaster and his somewhat deranged guide, Boz, are trying to save Jan from the evil warlocks.  They run into a challenge from a Conan clone:
Note the unusual use of inks there; the straight lines on Nightmaster's face as compared to the cross-hatching on the barbarian's.  This is not original with Wrightson by any means, but it was a style associated with more mature and sophisticated artists, like Al Williamson.

Nightmaster manages to defeat the barbarian by throwing away his sword and using a little judo.  Because he refuses to take his opponent's life, the barbarian agrees to help him.  It turns out he has two additional companions for the party:
 They are sirens, whose voices have been stilled by the evil wizards and locked away in a chest.  So their goals coincide as well. Wrightson was known for drawing exceptionally beautiful women.  Probably his most famous issue had this mesmerizing cover:


They make it to the warlock stronghold, where they stop at an inn.  I guess the CCA was asleep at the switch again on the use of alcohol, as they order ale and:
There's the somewhat obligatory battle with some guards who show up:
Entering the warlock castle, they find the chest holding the voices of the two sirens.  Then they reach the roof, where a moonship is preparing to lift off:
I like the concept of a ship that sails through the air, powered by the light of the moon.  They manage to get over the gunwales before the craft escapes, and Nightmaster discovers that Jan is aboard:
They battle some enchanted warriors, who cannot be defeated, and thus they are forced back to the rails of the ship:
Very nice bit of sequential art there.  The story ends with the moonship sailing away, much to Nightmaster's frustration:
The combination of two of comics' brightest young talents certainly improved things over the previous issue.  This one is not quite perfect, but there are more than a few glimmers of potential that could have resulted in something special had the series been given the time to percolate and develop an audience.  Unfortunately, DC was under rising pressure due to the inflation of the late 1960s (in fact, this was the last 12-cent issue for Showcase) and so had no inclination to wait to see if this series would sell long-term.  Given the success that Marvel had with Conan the Barbarian only a year later, it seems quite likely that Nightmaster could have turned into a winner.

A bit of trivia here: Do you know the last series that Showcase launched into its own book?  It was Windy and Willy, which debuted one issue before Nightmaster.  Can you guess why?  Well, my guess is because DC recycled the old Many Loves of Dobie Gillis series for that comic (with only a few changes to update hairstyles and fashions), and thus it was cheaper to produce than a comic that required new stories and art.

Thứ Tư, 22 tháng 2, 2012

Showcase #82: DC Beats Marvel to Sword and Sorcery

As the 1960s drew to a close, DC found that the superhero genre was waning and began casting about for something to replace it. In fact, the last superhero comic launched by DC's Showcase title was the Hawk and the Dove in #75.

The timing for a sword and sorcery feature was excellent.  JRR Tolkien's Lord of the Rings series, initially published in 1954-55, had grown in popularity and become phenomenally successful in the late 1960s.  In addition, the Conan tales of Robert E. Howard had been reprinted by Lancer/Ace Books in 1966-67, to strong sales.

Better still, DC assigned a pretty good creative team to the series, with Denny O'Neill, soon to be considered one of the best young writers in comics, teamed up with accomplished penciller Jerry Grandinetti and Hall of Fame inker Dick Giordano.  What could possibly go wrong?

Well, for starters, O'Neill or his editor (Murray Boltinoff) decided to make the lead character a rock star:
Yes, adolescents and teens were fascinated by rock stars.  But real rock stars, with real hits, not some make-believe guitarist.  Note that the band, despite being called The Electrics, appear to be an acoustic band; that stand-up bass would not work in an electric band.  Also note that the story is told in the second person.  Although this is supposed to be more immediate, I always found it distancing.  Sorry, guys, but that is not me.

After the obligatory fight with some audience members who appear to be fraternity fascists (very common in the hippie Greenwich Village scene where the story opens), Jim Rook and his girlfriend Janet decide to check out the new restaurant:
And before you can say "John Carter" they are transported to another world, another dimension.

Now that part, I don't mind at all.  It doesn't fit with the Lord of the Rings or Conan, both of which featured characters living in their normal reality, but it does give us a lead character (like Carter) who is as baffled with this new world as we are.
As you can see, Grandinetti just doesn't have the style for the fantasy genre, unlike, for example, Joe Kubert, who did the terrific cover for this issue.

Jim meets a gnome king who explains that he has been summoned to this world because he is a descendent of a warrior from that world known as "Nacht" (German for night).  Nacht and another warrior named Brom had been given weapons of incredible power by some earlier king.  But Brom betrayed the king and it was only through Nacht's great courage that an attempted coup d'etat by him and Farben the Wizard was foiled.  However, Farben had banished Nacht to Earth and the battle between the Wizards and the gnomes (who had originally been human-like, but shriveled under the magical onslaught) had raged ever since.  Only recently had the gnomes been able to open up the dimensional portal and bring Jim into their world.  Can he save them from the final battle?

Well, despite insisting that he doesn't know swordplay, he picks up the weapon of power and before you know it, he's smiting like the dickens:

But when the fight is over, he wants to return to his own world, with his fiancee.
So now he must fight his way to the fair maiden, which requires an initial stop at the Ice Witch, who has the password.  He, and his mildly insane guide, Boz, try to make it to the top of her castle:
And once there, they surprisingly find Jan:
As you can probably guess, Boz has the right read on Jan; she's the Ice Witch herself.  They obtain the password, and it's on to the Wizards' stronghold to free Jim's girlfriend.  To be continued....

Comments:  There are some elements that work here, and some that fail.  Although I am an admirer of Grandinetti's artwork on the war comics, here he flounders.  Ah, but in the next issue, guess who took up the reins? But that, my friends, is where this post leaves off, and the next one will begin.